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Bruno
Costa

Webster

From April 2018 to present

https://github.com/brunexgeek/webster

Lightweight library to create HTTP servers and clients in C++11. It implements the RFC-7230 - Message Syntax and Routing on top of POSIX socket API, however you can change the communication channel by specifying a custom network stack.

Webster enables you to communicate with HTTP servers or implement your own HTTP server. It automatically parses requests and also simplify creating responses. The input/output body data is handled as a stream: to transmit data, you call write functions; to receive data, you call read functions. This enables you to handle large amounts of data using small buffers.

To use Webster you can link with libwebster static library or include the files webster.cc and webster.hh in your project. The file webster.cc is an amalgamation of the files in the source directory.

The repository also includes three programs in the examples directory:

  • client.cc: simple client program that send a request and print the response;
  • echo.cc: simple server program that echoes information about the request;
  • indexing.cc: more elaborated server program that implements directory indexing. Works only in GNU/Linux for now.

Client implementation

To send a message to an HTTP server, just create an HttpClient object and start the communication:

// create a listener using a function HttpListener listener(my_client_handler); // create the HTTP client HttpClient client; if (client.open("http://duckduckgo.com:80/") == WBERR_OK) { // use the listener to send a request to "/" client.communicate("/", listener); client.close(); }

In the example above, the my_client_handler is the function which send the request and receive the response. That function looks like this:

int my_client_handler( Message &request, Message &response ) { // send a HTTP request request.header.fields["Connection"] = "close"; request.header.fields.set(WBFI_CONTENT_LENGTH, 0); request.finish(); // wait until the message body is ready to be read response.ready(); // read response body as text const char *ptr = nullptr; while (response.read(&ptr) == WBERR_OK) std::cout << ptr << std::endl; return WBERR_OK; }

You can also implement a listener by specializing the class HttpListener with a new implementation for operator(). This way you can have a statefull listener.

struct MyListener : public HttpListener { int operator()( Message &request, Message &response ) { ... } };

Server implementation

The server keeps listening for connections and handle each one of them. To start the server, do something like:

HttpServer server; if (server.start("http://localhost:7000") == WBERR_OK) { HttpListener listener(my_server_handler); while (is_running) { HttpClient *remote = nullptr; // wait for connections (uses `read_timeout`from `Parameters` class) int result = server.accept(&remote); if (result == WBERR_OK) { // keep processing requests until some error occurs while ((result = remote->communicate(listener)) == WBERR_OK); // close the client (optional, closed by destructor) and destroy the object remote->close(); delete remote; } else // `HttpServer::accept` will return `WBERR_TIMEOUT` if there were no connections if (result != WBERR_TIMEOUT) break; } server.stop(); }

In the example above, the my_server_handler is the function which receive the request and send the response to the client. This listener have the same signature of the client listener, however the request must be read (not written). For more details in the server implementation, see the files examples/echo.cc and examples/indexing.cc.

Limitations

Roadmap

  • Documentation
  • Specialize Network for HTTPS using mbedTLS